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Licensing

HAPTIC.SKIN is multi-licensed: each kind of artifact is covered by the license best suited to it. By contributing, you agree your contribution is released under the corresponding license.

WhatCoversLicenseFile
Codefirmware (firmware-rust-v2/, firmware/), the haptic_skin Python package (client/), the Street View demo (demo/), scripts, CIMITLICENSE
Documentationeverything under docs/, docs-site/, research/, README, the published site at docs.haptic.skin, text & imagesCC BY-SA 4.0LICENSE-DOCS
Hardwareschematics, wiring diagrams, PCB/3D-printable parts and the BOM under hardware/CERN-OHL-P v2LICENSE-HARDWARE

How to comply

  • Reusing the code? Keep the MIT copyright notice. That’s it.
  • Reusing the docs? Credit “HAPTIC.SKIN” with a link, and share adaptations under the same CC BY-SA 4.0.
  • Building the hardware? CERN-OHL-P is permissive: keep the notices and the link to the source design.

Why three licenses

A wearable project produces three different things — software, written knowledge, and a physical design. Each ecosystem has a standard, well-understood license; using the right one for each maximizes reuse and removes ambiguity for anyone who wants to fork, manufacture, or cite the project.

SPDX

Where practical, source files carry an SPDX-License-Identifier header (MIT, CC-BY-SA-4.0, or CERN-OHL-P-2.0) so tooling can detect the license automatically.

Questions

Open a discussion or see CONTRIBUTING.md.